Opción AArma y mano secundaria: Combat Speed, Weapon Damage Boost, Damage Boost, Might y Multi-hit Chance o Precision. Casco: Double Chance, Attack Increase, Attack, Critical Hit y +1 a Attack Preparation. Hombros: Double Chance, Critical Damage Boost, Defense Increase, Attack y Critical Hit. Pecho: Damage Boost, Perfect Chance, Defense Increase, Attack y Critical Hit. Piernas: Attack Increase, Perfect Chance, Damage Tolerance, Attack y Critical Hit. Guantes: Combat Speed, Perfect Chance, Defense Increase, Attack y Critical Hit. Botas: Move Speed, Perfect Chance, Defense Increase, Attack y Critical Hit. Capa: Double Chance, Attack Increase, Attack, Critical Hit y +1 a Experienced Counterstrike. Collar: Combat Speed, Might, Attack, Accuracy y +1 a Murderous Burst. Aretes: Move Speed, Might, Attack, Accuracy y +1 a Attack Preparation o Experienced Counterstrike. Anillos: Might, Precision y +1 a Overhead Slam, Rending Blow o Ruinous Blow. El núcleo del slot va primero; el resto suma según el rol y la clase. Las líneas suben de valor al completar el Bind.
según MetaRoad (Global, 21-oct-2026) Opción BArma y mano secundaria: Weapon Damage Boost, Might, Combat Speed y Damage Boost. Casco: Double Chance, Attack Increase y Attack. Hombros: Critical Damage Boost y Attack. Pecho: Damage Boost y Attack. Piernas: Attack Increase, Perfect Chance, Damage Tolerance y Attack. Guantes: Combat Speed, Perfect Chance y Attack. Botas: Move Speed, Perfect Chance y Attack. Capa: Double Chance, Attack Increase y Perfect Chance (y, según la clase, Attack 68 %). Collar: Attack (y, según la clase, Accuracy 61 % y Critical Hit 41 %). Aretes: Attack (y, según la clase, Accuracy 68 % y Critical Hit 46 %). Anillos: Attack (y, según la clase, Accuracy 54 % y Critical Hit 45 %).
según top de Corea, aion2-meta / AION2CAL (cliente KR, 26-oct-2026)